![]() The NBT structure file named bobblestone_boulder_1 will be placed.Surface/on-the-ground structure with "block at" condition Below you can see two examples of configurations to help you get started. structure block) as a feature and not as a structure for any of the reasons mentioned in the "structure vs feature" section above, you can use the "Custom structure" feature block for that. In case you want to place NBT files (generated using e.g. You can find these blocks under the Features tab in the editor. There are several options you can use for configured features. Keep in mind some procedure blocks might not work correctly in this trigger during early world generation.Ĭonfigured features are the main blocks that will define the block shape and block types of your feature.This condition is checked AFTER the placement modifiers in the feature builder.Add a procedure with logic return value to have more conditions for generating this feature.If the list is empty, no biome restriction will be set and spawning will occur in all biomes.Use this field to define biomes, where the spawning should happen.If the list is empty, no dimension restriction will be set and spawning will occur in all dimensions.Use this field to define dimensions where the spawning should happen.For example, SURFACE_STRUCTURES will make your feature generate on the world surface like giant mushrooms. This option determines at what stage of world generation the feature should be added.You have a few feature settings at the top of the feature editor. One way you can prevent your feature name from being repeated is to put the mod type before your mod name, for example, FeatureAmazingTree or FeatureBoringGrass. Names must not be repeated! The end-user will not see this name, so name it's something that you can identify. In this case, decide on the one offering you more of the options you need for your use case.Įxamples of structure use cases: larger dungeons, houses, villages, big ship structures, etc.Įxamples of feature use cases: custom tree, plant, a small blob of blocks, small underground modifications, small loot dungeons, etc. ![]() Sometimes there will be an overlap of the needs. you want the block composition to be stored in the chunk data.you are ok with a limited set of options the vanilla Minecraft structure configuration offers.you are ok with block composition appearing at most once per chunk.you need the block composition to adapt to the terrain. ![]() you need to be able to locate the block composition using the Minecraft locate command.your block composition is larger than 16x16 in width and depth, meaning it spans over more than one chunk.you need specific placement parameters that allow one to place the block composition in certain levels, over specific blocks, with specific distribution, etc.you want your block composition to appear multiple times in the chunk.your block composition is smaller than 16x16 in width and depth.Minecraft has two worldgen block composition types: structure and feature. ![]() Ore generation also uses features normally. Usually, for performance reasons, are not big as structures, but the size can be fully customized (generating over more than one chunk is not advised, though) and can be restricted to one specific biome or dimension. Features are small block compositions generated in each chunk after terrain generation in the world, like vanilla pumpkin patches or ice spikes, and can be generated in all dimensions.
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